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Building a StoryBrand: Clarify Your Message So Customers Will Listen

By Donald Miller

HarperCollins Christian Pub.
Released: 2017-10-10
Hardcover (240 pages)

Building a StoryBrand: Clarify Your Message So Customers Will Listen
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New York Times best-selling author Donald Miller uses the seven universal elements of powerful stories to teach listeners how to dramatically improve how they connect with customers and grow their businesses.

Donald Miller's StoryBrand process is a proven solution to the struggle business leaders face when talking about their businesses. This revolutionary method for connecting with customers provides listeners with the ultimate competitive advantage, revealing the secret for helping their customers understand the compelling benefits of using their products, ideas, or services. Building a StoryBrand does this by teaching listeners the seven universal story points all humans respond to, the real reason customers make purchases, how to simplify a brand message so people understand it, and how to create the most effective messaging for websites, brochures, and social media.

Whether you are the marketing director of a multibillion-dollar company, the owner of a small business, a politician running for office, or the lead singer of a rock band, Building a StoryBrand will forever transform the way you talk about who you are, what you do, and the unique value you bring to your customers.

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Python Crash Course, 2nd Edition: A Hands-On, Project-Based Introduction to Programming

By Eric Matthes

No Starch Press
Released: 2019-05-03
Paperback (544 pages)

Python Crash Course, 2nd Edition: A Hands-On, Project-Based Introduction to Programming
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Second edition of the best selling Python book in the world. A fast-paced, no-nonsense guide to programming in Python. This book teaches beginners the basics of programming in Python with a focus on real projects.

This is the second edition of the best selling Python book in the world. Python Crash Course, 2nd Edition is a straightforward introduction to the core of Python programming. Author Eric Matthes dispenses with the sort of tedious, unnecessary information that can get in the way of learning how to program, choosing instead to provide a foundation in general programming concepts, Python fundamentals, and problem solving. Three real world projects in the second part of the book allow readers to apply their knowledge in useful ways.

Readers will learn how to create a simple video game, use data visualization techniques to make graphs and charts, and build and deploy an interactive web application. Python Crash Course, 2nd Edition teaches beginners the essentials of Python quickly so that they can build practical programs and develop powerful programming techniques.

Automate the Boring Stuff with Python: Practical Programming for Total Beginners

By Al Sweigart

No Starch Press
Released: 2015-04-14
Paperback (504 pages)

Automate the Boring Stuff with Python: Practical Programming for Total Beginners
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  • No Starch Press
Product Description:
If you’ve ever spent hours renaming files or updating hundreds of spreadsheet cells, you know how tedious tasks like these can be. But what if you could have your computer do them for you?

In Automate the Boring Stuff with Python, you’ll learn how to use Python to write programs that do in minutes what would take you hours to do by hand—no prior programming experience required. Once you’ve mastered the basics of programming, you’ll create Python programs that effortlessly perform useful and impressive feats of automation to:
–Search for text in a file or across multiple files
–Create, update, move, and rename files and folders
–Search the Web and download online content
–Update and format data in Excel spreadsheets of any size
–Split, merge, watermark, and encrypt PDFs
–Send reminder emails and text notifications
–Fill out online forms

Step-by-step instructions walk you through each program, and practice projects at the end of each chapter challenge you to improve those programs and use your newfound skills to automate similar tasks.

Don’t spend your time doing work a well-trained monkey could do. Even if you’ve never written a line of code, you can make your computer do the grunt work. Learn how in Automate the Boring Stuff with Python.

Note: The programs in this book are written to run on Python 3.

Python Crash Course: A Hands-On, Project-Based Introduction to Programming

By Eric Matthes

No Starch Press
Released: 2015-11-01
Paperback (560 pages)

Python Crash Course: A Hands-On, Project-Based Introduction to Programming
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  • No Starch Press
Product Description:
Python Crash Course is a fast-paced, thorough introduction to Python that will have you writing programs, solving problems, and making things that work in no time.

In the first half of the book, you’ll learn about basic programming concepts, such as lists, dictionaries, classes, and loops, and practice writing clean and readable code with exercises for each topic. You’ll also learn how to make your programs interactive and how to test your code safely before adding it to a project. In the second half of the book, you’ll put your new knowledge into practice with three substantial projects: a Space Invaders–inspired arcade game, data visualizations with Python’s super-handy libraries, and a simple web app you can deploy online.

As you work through Python Crash Course you’ll learn how to:
–Use powerful Python libraries and tools, including matplotlib, NumPy, and Pygal
–Make 2D games that respond to keypresses and mouse clicks, and that grow more difficult as the game progresses
–Work with data to generate interactive visualizations
–Create and customize Web apps and deploy them safely online
–Deal with mistakes and errors so you can solve your own programming problems


If you’ve been thinking seriously about digging into programming, Python Crash Course will get you up to speed and have you writing real programs fast. Why wait any longer? Start your engines and code!

Uses Python 2 and 3

The Design of Everyday Things: Revised and Expanded Edition

By Don Norman

Basic Books AZ
Released: 2013-11-05
Paperback (368 pages)

The Design of Everyday Things: Revised and Expanded Edition
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  • Basic Books AZ
Product Description:
The ultimate guide to human-centered design

Even the smartest among us can feel inept as we fail to figure out which light switch or oven burner to turn on, or whether to push, pull, or slide a door. The fault, argues this ingenious-even liberating-book, lies not in ourselves, but in product design that ignores the needs of users and the principles of cognitive psychology. The problems range from ambiguous and hidden controls to arbitrary relationships between controls and functions, coupled with a lack of feedback or other assistance and unreasonable demands on memorization.

The Design of Everyday Things shows that good, usable design is possible. The rules are simple: make things visible, exploit natural relationships that couple function and control, and make intelligent use of constraints. The goal: guide the user effortlessly to the right action on the right control at the right time.

The Design of Everyday Things is a powerful primer on how--and why--some products satisfy customers while others only frustrate them.

Web Design with HTML, CSS, JavaScript and jQuery Set

By Jon Duckett

Wiley
Paperback (1152 pages)

Web Design with HTML, CSS, JavaScript and jQuery Set
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Product Description:
A two-book set for web designers and front-end developers

This two-book set combines the titles HTML & CSS: Designing and Building Web Sites and JavaScript & jQuery: Interactive Front-End Development. Together these two books form an ideal platform for anyone who wants to master HTML and CSS before stepping up to JavaScript and jQuery.

HTML & CSS covers structure, text, links, images, tables, forms, useful options, adding style with CSS, fonts, colors, thinking in boxes, styling lists and tables, layouts, grids, and even SEO, Google analytics, ftp, and HTML5. JavaScript & jQuery offers an excellent combined introduction to these two technologies using a clear and simple visual approach using diagrams, infographics, and photographs.

  • A handy two-book set that uniquely combines related technologies
  • Highly visual format and accessible language makes these books highly effective learning tools
  • Perfect for beginning web designers and front-end developers

Elements of Programming Interviews in Python: The Insiders' Guide

By Adnan Aziz & Amit Prakash

CreateSpace Independent Publishing Platform
Paperback (458 pages)

Elements of Programming Interviews in Python: The Insiders  Guide
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Take great care to buy the latest version: bit.ly/buyingEPI

EPI includes a framework for writing your solutions, as well as testing them against a comprehensive set of test-cases. Head over to judge.elementsofprogramminginterviews.com for details.

Before you buy this book, please first head over to our sample page - elementsofprogramminginterviews.com/sample

The sampler should give you a very good idea of the quality and style of our book. In particular, be sure you are comfortable with the level and with our Python coding style.

Since different candidates have different time constraints, EPI includes a study guide with several scenarios, ranging from weekend Hackathon to semester long preparation with a recommended a subset of problems for each scenario. 

All problems are classified in terms of their difficulty level and include many variants to help you apply what you have learned more widely.

All problems includes hints for readers who get stuck. This simulates what you will face in the real interview.

The version being sold by Amazon itself is always current. Some resellers may have older versions, especially if they sell used copies.

Every Day Math Practice: 1000+ Questions You Need to Kill in Elementary School | Math Workbook | Elementary School Study Practice Notebook | Grades 4-5

By Brain Hunter Prep

Brain Hunter Prep
Paperback (327 pages)

Every Day Math Practice: 1000+ Questions You Need to Kill in Elementary School | Math Workbook | Elementary School Study Practice Notebook | Grades 4-5
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Prepare your child for elementary school math with our award-winning Math Practice Workbook for Grades 4 to 5. Used by teachers, parents and students nationwide this workbook provides elementary school children with comprehensive practice questions that cover a wide range of topics they will encounter in elementary school. Created by certified elementary school teachers, this workbook is the perfect supplementary workbook for any student in 4th grade or 5th grade. This workbook is also aligned to all Common Core State Standards. Topics Covered:
  • Arithmetic
  1. Numbers and Place Value
  2. Convert between standard and expanded form
  3. Multiplication
  4. Division
  5. Prime and Composite Numbers
  6. Factors: Multiples and Greatest Common
  7. Rounding
  8. Fractions
  9. Decimals
  • Measurement and Data
  1. Customary and Metric Units
  2. Volume
  3. Measurements
  • Algebra
  1. Word Problems
  2. Evaluate Numerical Expressions
  • Geometry
  1. Angles
  2. Line Segments
  3. Symmetry
  4. Coordinate Plane
  5. Polygons
Brain Hunter's elementary school math workbook offers over 1,000 practice questions along with answer explanations. Have a question for us? Contact us at : info@brainhunterprep.com

Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability (3rd Edition) (Voices That Matter)

By Steve Krug

New Riders Publishing
Paperback (216 pages)

Don t Make Me Think, Revisited: A Common Sense Approach to Web Usability (3rd Edition) (Voices That Matter)
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Product Description:
Since Don’t Make Me Think was first published in 2000, hundreds of thousands of Web designers and developers have relied on usability guru Steve Krug’s guide to help them understand the principles of intuitive navigation and information design. Witty, commonsensical, and eminently practical, it’s one of the best-loved and most recommended books on the subject.

Now Steve returns with fresh perspective to reexamine the principles that made Don’t Make Me Think a classic–with updated examples and a new chapter on mobile usability. And it’s still short, profusely illustrated…and best of all–fun to read.

If you’ve read it before, you’ll rediscover what made Don’t Make Me Think so essential to Web designers and developers around the world. If you’ve never read it, you’ll see why so many people have said it should be required reading for anyone working on Web sites.


“After reading it over a couple of hours and putting its ideas to work for the past five years, I can say it has done more to improve my abilities as a Web designer than any other book.”
–Jeffrey Zeldman, author of Designing with Web Standards

 

Learning Python, 5th Edition

By Mark Lutz

O'Reilly Media
Paperback (1648 pages)

Learning Python, 5th Edition
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  • O'Reilly Media
Product Description:

Get a comprehensive, in-depth introduction to the core Python language with this hands-on book. Based on author Mark Lutz’s popular training course, this updated fifth edition will help you quickly write efficient, high-quality code with Python. It’s an ideal way to begin, whether you’re new to programming or a professional developer versed in other languages.

Complete with quizzes, exercises, and helpful illustrations, this easy-to-follow, self-paced tutorial gets you started with both Python 2.7 and 3.3— the latest releases in the 3.X and 2.X lines—plus all other releases in common use today. You’ll also learn some advanced language features that recently have become more common in Python code.

  • Explore Python’s major built-in object types such as numbers, lists, and dictionaries
  • Create and process objects with Python statements, and learn Python’s general syntax model
  • Use functions to avoid code redundancy and package code for reuse
  • Organize statements, functions, and other tools into larger components with modules
  • Dive into classes: Python’s object-oriented programming tool for structuring code
  • Write large programs with Python’s exception-handling model and development tools
  • Learn advanced Python tools, including decorators, descriptors, metaclasses, and Unicode processing



 
 



   

 
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