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Adobe Photoshop CC Classroom in a Book (2018 release)

By Andrew Faulkner

Adobe Press
Paperback (400 pages)

Adobe Photoshop CC Classroom in a Book (2018 release)
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Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Photoshop choose Adobe Photoshop CC Classroom in a Book (2018 release) from Adobe Press. The 15 project-based lessons show key step-by-step techniques for working in Photoshop, including how to correct, enhance, and distort digital images, create image composites, and prepare images for print and the web.

 

In addition to learning the essential elements of the Photoshop interface, this revised edition for the 2018 release covers features like search capabilities, Content-Aware Crop, Select and Mask, Face-Aware Liquify, designing with multiple artboards, creating and organizing enhanced brush presets, and much more!

 

The online companion files include all the necessary assets for readers to complete the projects featured in each chapter as well as ebook updates when Adobe releases relevant new features for Creative Cloud customers. All buyers of the book get full access to the Web Edition: a Web-based version of the complete ebook enhanced with video and multiple-choice quizzes. 

Adobe Illustrator CC Classroom in a Book (2018 release)

By Brian Wood

Adobe Press
Paperback (480 pages)

Adobe Illustrator CC Classroom in a Book (2018 release)
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Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Illustrator CC (2018 release) choose Adobe Illustrator CC Classroom in a Book (2018 release) from the best-selling series of hands-on software training workbooks from Adobe Press. The 15 project-based lessons show users the key techniques for realizing your creative potential with Adobe Illustrator CC. Following hands-on step-by-step projects, users create logos, illustrations, posters, and more. Explore the new Essentials workspace that makes learning Illustrator even easier. Learn how to use the Shaper tool and Live Shapes along with dynamic symbols to streamline graphics creation. Create website assets and export them in multiple formats to support modern responsive web designs. From exacting illustration to free-form painting, you’ll build a strong foundation in Illustrator as you progress through the lessons.

 

The online companion files include all the necessary assets for readers to complete the projects featured in each chapter as well as ebook updates when Adobe releases relevant new features for Creative Cloud customers. All buyers of the book get full access to the Web Edition: a Web-based version of the complete ebook enhanced with video and multiple-choice quizzes. 

Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability (3rd Edition) (Voices That Matter)

By Steve Krug

New Riders Publishing
Paperback (216 pages)

Don t Make Me Think, Revisited: A Common Sense Approach to Web Usability (3rd Edition) (Voices That Matter)
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  • New Riders Publishing
Product Description:
Since Don’t Make Me Think was first published in 2000, hundreds of thousands of Web designers and developers have relied on usability guru Steve Krug’s guide to help them understand the principles of intuitive navigation and information design. Witty, commonsensical, and eminently practical, it’s one of the best-loved and most recommended books on the subject.

Now Steve returns with fresh perspective to reexamine the principles that made Don’t Make Me Think a classic–with updated examples and a new chapter on mobile usability. And it’s still short, profusely illustrated…and best of all–fun to read.

If you’ve read it before, you’ll rediscover what made Don’t Make Me Think so essential to Web designers and developers around the world. If you’ve never read it, you’ll see why so many people have said it should be required reading for anyone working on Web sites.


“After reading it over a couple of hours and putting its ideas to work for the past five years, I can say it has done more to improve my abilities as a Web designer than any other book.”
–Jeffrey Zeldman, author of Designing with Web Standards

 

Adobe InDesign CC Classroom in a Book (2018 release)

By Kelly Kordes Anton

Adobe Press
Paperback (432 pages)

Adobe InDesign CC Classroom in a Book (2018 release)
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Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe InDesign choose Adobe InDesign CC Classroom in a Book (2018 release) from Adobe Press. The 15 project-based step-by-step lessons show users the key techniques for working in InDesign. Designers will build a strong foundation of typographic, page layout, and document-construction skills that will enable them to produce a broad range of print and digital publications—from a simple postcard to an interactive Adobe PDF with form fields. The real-world tasks in this comprehensive book are presented in an easy-to-follow, step-by-step format and are designed to train beginning Adobe InDesign users in the program—from fundamental features to powerful layout and output skills. This book will also help experienced InDesign users elevate their skills, understand best practices, and learn about new features.

 

The online companion files include all the necessary assets for readers to complete the projects featured in each lesson as well as ebook updates when Adobe releases relevant new features for Creative Cloud customers. All buyers of the book get full access to the Web Edition: a Web-based version of the complete ebook enhanced with video and multiple-choice quizzes.

 

Deep Learning with Python

By Francois Chollet

Manning Publications
Paperback (384 pages)

Deep Learning with Python
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Summary

Deep Learning with Python introduces the field of deep learning using the Python language and the powerful Keras library. Written by Keras creator and Google AI researcher François Chollet, this book builds your understanding through intuitive explanations and practical examples.

Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

About the Technology

Machine learning has made remarkable progress in recent years. We went from near-unusable speech and image recognition, to near-human accuracy. We went from machines that couldn't beat a serious Go player, to defeating a world champion. Behind this progress is deep learning—a combination of engineering advances, best practices, and theory that enables a wealth of previously impossible smart applications.

About the Book

Deep Learning with Python introduces the field of deep learning using the Python language and the powerful Keras library. Written by Keras creator and Google AI researcher François Chollet, this book builds your understanding through intuitive explanations and practical examples. You'll explore challenging concepts and practice with applications in computer vision, natural-language processing, and generative models. By the time you finish, you'll have the knowledge and hands-on skills to apply deep learning in your own projects.

What's Inside

  • Deep learning from first principles
  • Setting up your own deep-learning environment
  • Image-classification models
  • Deep learning for text and sequences
  • Neural style transfer, text generation, and image generation

About the Reader

Readers need intermediate Python skills. No previous experience with Keras, TensorFlow, or machine learning is required.

About the Author

François Chollet works on deep learning at Google in Mountain View, CA. He is the creator of the Keras deep-learning library, as well as a contributor to the TensorFlow machine-learning framework. He also does deep-learning research, with a focus on computer vision and the application of machine learning to formal reasoning. His papers have been published at major conferences in the field, including the Conference on Computer Vision and Pattern Recognition (CVPR), the Conference and Workshop on Neural Information Processing Systems (NIPS), the International Conference on Learning Representations (ICLR), and others.

Table of Contents

    PART 1 - FUNDAMENTALS OF DEEP LEARNING

  1. What is deep learning?
  2. Before we begin: the mathematical building blocks of neural networks
  3. Getting started with neural networks
  4. Fundamentals of machine learning
  5. PART 2 - DEEP LEARNING IN PRACTICE

  6. Deep learning for computer vision
  7. Deep learning for text and sequences
  8. Advanced deep-learning best practices
  9. Generative deep learning
  10. Conclusions
  11. appendix A - Installing Keras and its dependencies on Ubuntu
  12. appendix B - Running Jupyter notebooks on an EC2 GPU instance

Technical Drawing with Engineering Graphics (15th Edition)

By Frederick E. Giesecke, Henry C. Spencer, John T. Dygdon, R. O. Loving & Cindy Johnson

Peachpit Press
Hardcover (1024 pages)

Technical Drawing with Engineering Graphics (15th Edition)
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This full-color text offers a clear, complete introduction and detailed reference for creating 3D models and 2D documentation drawings. Building on its reputation as a trusted reference, this edition expands on the role that 3D CAD databases now play in design and documentation. Superbly integrated illustrations, text, step-by-step instructions, and navigation make it easier than ever to master key skills and knowledge. Throughout, the authors demonstrate 3D and 2D drawing skills and CAD usage in real-world work practice in today’s leading disciplines. They combine strong technical detail, real-world examples, and current standards, materials, industries, and processes–all in a format that is efficient, colorful, and visual.

 Features:

  • Splash Spread: Appealing chapter opener provides context and motivation.
  • References and Web Links: Useful weblinks and standards provided upfront in each chapter.
  • Understanding Section: Foundational introductions, tabbed for easy navigation, outline each topic’s importance, use, visualization tips, and theory.
  • Detail Section: Detailed, well-tested explanations of drawing techniques, variations, and examples–organized into quick-read sections, numbered for easy reference.
  • CAD at Work Section: Breakout pages offer tips on generating drawings from 2D or 3D models.
  • Portfolio Section: Examples of finished drawings show how techniques are applied in the real world.
  • Key Words: Italicized on first reference, summarized after each chapter.           
  • Chapter: Summaries and Review Questions: Efficiently reinforce learning.
  • Exercises: Outstanding problem sets with updated exercises, including parts, assembly drawings from CAD models, sketching problems, and orthographic projections.

 

 

Real-Time Rendering, Fourth Edition

By Tomas Akenine-Möller & Naty Hoffman

A K Peters/CRC Press
Released: 2018-08-02
Hardcover (1198 pages)

Real-Time Rendering, Fourth Edition
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Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.

Grokking Algorithms: An illustrated guide for programmers and other curious people

By Aditya Bhargava

Manning Publications
Paperback (256 pages)

Grokking Algorithms: An illustrated guide for programmers and other curious people
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  • Manning Publications
Product Description:

Summary

Grokking Algorithms is a fully illustrated, friendly guide that teaches you how to apply common algorithms to the practical problems you face every day as a programmer. You'll start with sorting and searching and, as you build up your skills in thinking algorithmically, you'll tackle more complex concerns such as data compression and artificial intelligence. Each carefully presented example includes helpful diagrams and fully annotated code samples in Python.

Learning about algorithms doesn't have to be boring! Get a sneak peek at the fun, illustrated, and friendly examples you'll find in Grokking Algorithms on Manning Publications' YouTube channel.

Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

About the Technology

An algorithm is nothing more than a step-by-step procedure for solving a problem. The algorithms you'll use most often as a programmer have already been discovered, tested, and proven. If you want to understand them but refuse to slog through dense multipage proofs, this is the book for you. This fully illustrated and engaging guide makes it easy to learn how to use the most important algorithms effectively in your own programs.

About the Book

Grokking Algorithms is a friendly take on this core computer science topic. In it, you'll learn how to apply common algorithms to the practical programming problems you face every day. You'll start with tasks like sorting and searching. As you build up your skills, you'll tackle more complex problems like data compression and artificial intelligence. Each carefully presented example includes helpful diagrams and fully annotated code samples in Python. By the end of this book, you will have mastered widely applicable algorithms as well as how and when to use them.

What's Inside

  • Covers search, sort, and graph algorithms
  • Over 400 pictures with detailed walkthroughs
  • Performance trade-offs between algorithms
  • Python-based code samples

About the Reader

This easy-to-read, picture-heavy introduction is suitable for self-taught programmers, engineers, or anyone who wants to brush up on algorithms.

About the Author

Aditya Bhargava is a Software Engineer with a dual background in Computer Science and Fine Arts. He blogs on programming at adit.io.

Table of Contents

  1. Introduction to algorithms
  2. Selection sort
  3. Recursion
  4. Quicksort
  5. Hash tables
  6. Breadth-first search
  7. Dijkstra's algorithm
  8. Greedy algorithms
  9. Dynamic programming
  10. K-nearest neighbors

Thinking with Type, 2nd revised and expanded edition: A Critical Guide for Designers, Writers, Editors, & Students

By Ellen Lupton

Lupton, Ellen
Paperback (224 pages)

Thinking with Type, 2nd revised and expanded edition: A Critical Guide for Designers, Writers, Editors, & Students
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  • Princeton Architectural Press
Product Description:
Our all time best selling book is now available in a revised and expanded second edition. Thinking with Type is the definitive guide to using typography in visual communication, from the printed page to the computer screen. This revised edition includes forty-eight pages of new content, including the latest information on style sheets for print and the web, the use of ornaments and captions, lining and non-lining numerals, the use of small caps and enlarged capitals, as well as information on captions, font licensing, mixing typefaces, and hand lettering. Throughout the book, visual examples show how to be inventive within systems of typographic form—what the rules are and how to break them. Thinking with Type is a type book for everyone: designers, writers, editors, students, and anyone else who works with words. The popular online companion to Thinking with Type (www.thinkingwithtype.com) has been revised to reflect the new material in the second edition.

Marijuana Grower's Handbook: Your Complete Guide for Medical and Personal Marijuana Cultivation

By Ed Rosenthal

PGW
Paperback (510 pages)

Marijuana Grower s Handbook: Your Complete Guide for Medical and Personal Marijuana Cultivation
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  • Quick American Publishing Co
Product Description:
The all new Marijuana Grower’s Handbook shows both beginners and advanced growers how to grow the biggest most resinous, potent buds! This book contains the latest knowledge, tools, and methods to grow great marijuana –indoors and out. Use the most efficient technology and save time, labor, and energy. Ed Rosenthal has been teaching people how to grow marijuana for more than 30 years. Let him help you cultivate bountiful buds and lots of them. With 500 pages of full color photos and illustrations, the book delivers all the basics that a novice grower needs, as well as scientific research for the experienced gardener. All aspects of cultivation are covered, from the selection of varieties, setting up of the garden, and through each stage of plant growth all the way to harvesting. Readers can link to Ed's research for additional information,photos,and equipment updates. Full color photographs throughout clarify instructions and show the stunning results possible with Ed's growing tips.

"Marijuana may not be addictive, but growing it is." -- Ed Rosenthal



 
 



   

 
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