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Cracking the Coding Interview: 189 Programming Questions and Solutions

By Gayle Laakmann McDowell

CareerCup
Released: 2015-07-01
Paperback (687 pages)

Cracking the Coding Interview: 189 Programming Questions and Solutions
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Product Description:
I am not a recruiter. I am a software engineer. And as such, I know what it's like to be asked to whip up brilliant algorithms on the spot and then write flawless code on a whiteboard. I've been through this as a candidate and as an interviewer.

Cracking the Coding Interview, 6th Edition is here to help you through this process, teaching you what you need to know and enabling you to perform at your very best. I've coached and interviewed hundreds of software engineers. The result is this book.

Learn how to uncover the hints and hidden details in a question, discover how to break down a problem into manageable chunks, develop techniques to unstick yourself when stuck, learn (or re-learn) core computer science concepts, and practice on 189 interview questions and solutions.

These interview questions are real; they are not pulled out of computer science textbooks. They reflect what's truly being asked at the top companies, so that you can be as prepared as possible. WHAT'S INSIDE?
  • 189 programming interview questions, ranging from the basics to the trickiest algorithm problems.
  • A walk-through of how to derive each solution, so that you can learn how to get there yourself.
  • Hints on how to solve each of the 189 questions, just like what you would get in a real interview.
  • Five proven strategies to tackle algorithm questions, so that you can solve questions you haven't seen.
  • Extensive coverage of essential topics, such as big O time, data structures, and core algorithms.
  • A behind the scenes look at how top companies like Google and Facebook hire developers.
  • Techniques to prepare for and ace the soft side of the interview: behavioral questions.
  • For interviewers and companies: details on what makes a good interview question and hiring process.

Adobe Photoshop CC Classroom in a Book (2017 release)

By Andrew Faulkner

Faulkner Andrew
Paperback (400 pages)

Adobe Photoshop CC Classroom in a Book (2017 release)
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  • Adobe Photoshop CC Classroom in a Book 2017 Release
Product Description:

Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Photoshop choose Adobe Photoshop CC Classroom in a Book (2017 release) from Adobe Press. The 15 project-based lessons in this book show users step-by-step the key techniques for working in Photoshop and how to correct, enhance, and distort digital images, create image composites, and prepare images for print and the web.

 

In addition to learning the key elements of the Photoshop interface, this completely revised CC (2017 release) edition covers features like new and improved search capabilities, Content-Aware Crop, Select and Mask, Face-Aware Liquify, designing with multiple artboards, and much more!

 

The online companion files include all the necessary assets for readers to complete the projects featured in each chapter as well as ebook updates when Adobe releases new features for Creative Cloud customers. All buyers of the book get full access to the Web Edition: a Web-based version of the complete ebook enhanced with video and interactive multiple-choice quizzes. As always with the Classroom in a Book, Instructor Notes are available for teachers to download.

Introduction to Algorithms, 3rd Edition (MIT Press)

By Thomas H. Cormen & Ronald L. Rivest

imusti
Hardcover (1312 pages)

Introduction to Algorithms, 3rd Edition (MIT Press)
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  • MIT Press MA
Product Description:

Some books on algorithms are rigorous but incomplete; others cover masses of material but lack rigor. Introduction to Algorithms uniquely combines rigor and comprehensiveness. The book covers a broad range of algorithms in depth, yet makes their design and analysis accessible to all levels of readers. Each chapter is relatively self-contained and can be used as a unit of study. The algorithms are described in English and in a pseudocode designed to be readable by anyone who has done a little programming. The explanations have been kept elementary without sacrificing depth of coverage or mathematical rigor.

The first edition became a widely used text in universities worldwide as well as the standard reference for professionals. The second edition featured new chapters on the role of algorithms, probabilistic analysis and randomized algorithms, and linear programming. The third edition has been revised and updated throughout. It includes two completely new chapters, on van Emde Boas trees and multithreaded algorithms, substantial additions to the chapter on recurrence (now called "Divide-and-Conquer"), and an appendix on matrices. It features improved treatment of dynamic programming and greedy algorithms and a new notion of edge-based flow in the material on flow networks. Many new exercises and problems have been added for this edition. As of the third edition, this textbook is published exclusively by the MIT Press.

Python Crash Course: A Hands-On, Project-Based Introduction to Programming

By Eric Matthes

No Starch Press
Released: 2015-11-01
Paperback (560 pages)

Python Crash Course: A Hands-On, Project-Based Introduction to Programming
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  • No Starch Press
Product Description:
Python Crash Course is a fast-paced, thorough introduction to Python that will have you writing programs, solving problems, and making things that work in no time.

In the first half of the book, you’ll learn about basic programming concepts, such as lists, dictionaries, classes, and loops, and practice writing clean and readable code with exercises for each topic. You’ll also learn how to make your programs interactive and how to test your code safely before adding it to a project. In the second half of the book, you’ll put your new knowledge into practice with three substantial projects: a Space Invaders–inspired arcade game, data visualizations with Python’s super-handy libraries, and a simple web app you can deploy online.

As you work through Python Crash Course you’ll learn how to:
–Use powerful Python libraries and tools, including matplotlib, NumPy, and Pygal
–Make 2D games that respond to keypresses and mouse clicks, and that grow more difficult as the game progresses
–Work with data to generate interactive visualizations
–Create and customize Web apps and deploy them safely online
–Deal with mistakes and errors so you can solve your own programming problems


If you’ve been thinking seriously about digging into programming, Python Crash Course will get you up to speed and have you writing real programs fast. Why wait any longer? Start your engines and code!

Uses Python 2 and 3

Starting Out with C++ from Control Structures to Objects (9th Edition)

By Tony Gaddis

Pearson
Paperback (1344 pages)

Starting Out with C++ from Control Structures to Objects (9th Edition)
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Product Description:

For two-semester courses in the C++ programming sequence, or an accelerated one-semester course.


A clear and student-friendly way to teach the fundamentals of C++

Starting Out with C++: From Control Structures through Objects covers control structures, functions, arrays,

and pointers before objects and classes in Tony Gaddis’s hallmark accessible, step-by-step presentation. His books help beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and the C++ programming language by presenting all the details needed to understand the “how” and the “why”–but never losing sight of the fact that most beginners struggle with this material. His approach is gradual and highly accessible, ensuring that students understand the logic behind developing high-quality programs.  As with all Gaddis texts, clear and easy-to-read code listings, concise and practical real-world examples, and an abundance of exercises appear in every chapter. Updates to the 9th Edition include revised, improved problems throughout and a new chapter featuring completely rewritten and expanded material on the Standard Template Library (STL).


Also Available with MyLab Programming.

MyLab™ Programming is an online learning system designed to engage students and improve results. MyLab Programming consists of programming exercises correlated to the concepts and objectives in this book. Through practice exercises and immediate, personalized feedback, MyLab  Programming improves the programming competence of beginning students who often struggle with the basic concepts of programming languages.


Note: You are purchasing a standalone product; MyLab™ & Mastering™ does not come packaged with this content. Students, if interested in purchasing this title with MyLab & Mastering, ask your instructor for the correct package ISBN and Course ID. Instructors, contact your Pearson representative for more information.


If you would like to purchase both the physical text and MyLab & Mastering, search for:


0134544846 / 9780134544847 Starting Out with C++ from Control Structures to Objects Plus MyProgrammingLab with Pearson eText -- Access Card Package, 9/e

Package consists of:

  • 0134484193 / 9780134484198 MyProgrammingLab with Pearson eText -- Access Card -- for Starting Out with C++ from Control Structures to Objects, 9/e

  • 0134498372 / 9780134498379 Starting Out with C++ from Control Structures to Objects

Students can use the URL and phone number below to help answer their questions:

http://247pearsoned.custhelp.com/app/home

800-677-6337

 

 

Clean Code: A Handbook of Agile Software Craftsmanship

By Robert C. Martin

imusti
Paperback (464 pages)

Clean Code: A Handbook of Agile Software Craftsmanship
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  • Prentice Hall
Product Description:
Even bad code can function. But if code isn’t clean, it can bring a development organization to its knees. Every year, countless hours and significant resources are lost because of poorly written code. But it doesn’t have to be that way.

Noted software expert Robert C. Martin presents a revolutionary paradigm with Clean Code: A Handbook of Agile Software Craftsmanship . Martin has teamed up with his colleagues from Object Mentor to distill their best agile practice of cleaning code “on the fly” into a book that will instill within you the values of a software craftsman and make you a better programmer—but only if you work at it.

What kind of work will you be doing? You’ll be reading code—lots of code. And you will be challenged to think about what’s right about that code, and what’s wrong with it. More importantly, you will be challenged to reassess your professional values and your commitment to your craft.

Clean Code is divided into three parts. The first describes the principles, patterns, and practices of writing clean code. The second part consists of several case studies of increasing complexity. Each case study is an exercise in cleaning up code—of transforming a code base that has some problems into one that is sound and efficient. The third part is the payoff: a single chapter containing a list of heuristics and “smells” gathered while creating the case studies. The result is a knowledge base that describes the way we think when we write, read, and clean code.

Readers will come away from this book understanding
  • How to tell the difference between good and bad code
  • How to write good code and how to transform bad code into good code
  • How to create good names, good functions, good objects, and good classes
  • How to format code for maximum readability
  • How to implement complete error handling without obscuring code logic
  • How to unit test and practice test-driven development
This book is a must for any developer, software engineer, project manager, team lead, or systems analyst with an interest in producing better code.

HTML and CSS: Design and Build Websites

By Jon Duckett

Jon Duckett
Paperback (490 pages)

HTML and CSS: Design and Build Websites
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  • HTML CSS Design and Build Web Sites
Product Description:
A full-color introduction to the basics of HTML and CSS from the publishers of Wrox! 

Every day, more and more people want to learn some HTML and CSS. Joining the professional web designers and programmers are new audiences who need to know a little bit of code at work (update a content management system or e-commerce store) and those who want to make their personal blogs more attractive. Many books teaching HTML and CSS are dry and only written for those who want to become programmers, which is why this book takes an entirely new approach.

  • Introduces HTML and CSS in a way that makes them accessible to everyone—hobbyists, students, and professionals—and it’s full-color throughout
  • Utilizes information graphics and lifestyle photography to explain the topics in a simple way that is engaging
  • Boasts a unique structure that allows you to progress through the chapters from beginning to end or just dip into topics of particular interest at your leisure

This educational book is one that you will enjoy picking up, reading, then referring back to. It will make you wish other technical topics were presented in such a simple, attractive and engaging way!

This book is also available as part of a set in hardcover - Web Design with HTML, CSS, JavaScript and jQuery, 9781119038634; and in softcover - Web Design with HTML, CSS, JavaScript and jQuery, 9781118907443.

Adobe Illustrator CC Classroom in a Book (2017 release)

By Brian Wood

Adobe Press
Paperback (480 pages)

Adobe Illustrator CC Classroom in a Book (2017 release)
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  • Adobe Press
Product Description:

Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Illustrator CC (2017 release) choose Adobe Illustrator CC Classroom in a Book (2017 release) from the best-selling series of hands-on software training workbooks from Adobe Press. The 15 project-based lessons in this book show users step-by-step the key techniques for working in Illustrator. Build a strong foundation for working with Adobe Illustrator CC by following hands-on projects for creating logos, illustrations, and posters. Learn how to use the Shaper tool and Live Shapes along with dynamic symbols to streamline graphics creation. Create website assets and export them in multiple formats to support modern responsive web designs. From exacting illustration to more free-form painting, you’ll gain vital Illustrator skills as you progress through the lessons.

 

The online companion files include all the necessary assets for readers to complete the projects featured in each chapter as well as ebook updates when Adobe releases new features for Creative Cloud customers. All buyers of the book get full access to the Web Edition: a Web-based version of the complete ebook enhanced with video and interactive multiple-choice quizzes. As always with the Classroom in a Book, Instructor Notes are available for teachers to download.

Getting to Know ArcGIS

By Michael Law

Esri Press
Released: 2015-07-13
Paperback (768 pages)

Getting to Know ArcGIS
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  • Esri Press
Product Description:
Getting to Know ArcGIS, fourth edition, is a comprehensive introduction to the features and tools of ArcGIS for Desktop. Through hands-on exercises, readers will discover, use, make, and share maps with meaningful content. The fourth edition includes new exercises on map sharing and georeferencing, new datasets and scenarios, and an introduction to ArcGIS Pro, a powerful new part of ArcGIS for Desktop. Getting to Know ArcGIS is suited for classroom use, independent study, and as a reference. Data for completing the exercises and a 180-day trial of ArcGIS 10.3 for Desktop are available for download at esripress.esri.com/bookresources.

Web Design with HTML, CSS, JavaScript and jQuery Set

By Jon Duckett

Wiley
Paperback (1152 pages)

Web Design with HTML, CSS, JavaScript and jQuery Set
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  • Wiley
Product Description:
A two-book set for web designers and front-end developers

This two-book set combines the titles HTML & CSS: Designing and Building Web Sites and JavaScript & jQuery: Interactive Front-End Development. Together these two books form an ideal platform for anyone who wants to master HTML and CSS before stepping up to JavaScript and jQuery.

HTML & CSS covers structure, text, links, images, tables, forms, useful options, adding style with CSS, fonts, colors, thinking in boxes, styling lists and tables, layouts, grids, and even SEO, Google analytics, ftp, and HTML5. JavaScript & jQuery offers an excellent combined introduction to these two technologies using a clear and simple visual approach using diagrams, infographics, and photographs.

  • A handy two-book set that uniquely combines related technologies
  • Highly visual format and accessible language makes these books highly effective learning tools
  • Perfect for beginning web designers and front-end developers



 
 



   

 
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